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The Game is dead. Long live the Game [Nov. 11th, 2007|12:37 am]
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I have started that blog: realtime Art
The first entry has been kind of blasted out... and needs another read through, but meh.

go read. I will do more updates to catch up with where I am with the game.
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[Nov. 8th, 2007|11:14 pm]
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[mood |militant]



The first screen of RealRisk (working title). Not much to say other than this is only a prototype. In the shot you can see nodes (buildings) and attackers (units). I don't want to talk about the details too much right now.

In a slight tangent: I'm considering starting up a new blog to follow exclusively follow the progress of the game, and future projects. I might look at using Blogspot. From what I've seen, it looks like you can make quite a slick looking site using it.

Anyway, this blog would continue, but get back to it's arty-farty roots.

Ps. It all looks way better in realtime.
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[Oct. 27th, 2007|11:40 pm]
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My favorite site on the internet (indygamer.blogspot.com) is in trouble! I haven't the cash or planning to save it. Bummer.

Anyway. I'm back, I'm busy, and I'm still churning round ideas in my head. Work has started on my first game, currently called RealRisk. I'm doing low level boring* things; making a menu system, rendering text, managing input. Things aren't going quite as planned, I would like to building level loading components right now. First I lost 5 days work while formatting my computer**, then when changing from GLUT to SDL I found I had to recreate lots of really useful stuff GLUT did very well.

Less of that tedium. SDL is way better in the long run anyway...

I've been thinking about how to make games. They way in which the game play is built rather than the game engine. I have decided to scale down my ideas, and create a quick arcade-style game. I would love to create a vast game, with characters, emotive story, and you know... explosions, but no. There will be explosions***. My first venture into game design needs all the cards stacked on it's side. If I can make something people will actually enjoy playing I'll have succeeded.

Now I'm thinking to myself, that last thing seems like such a low bar to set myself. I would like to revolutionise the concept of 'games' and take the medium into a whole new dimension. But I would fail, and it would suck. That's later anyway ;)

Games are harder to make than I think. I have a black screen with blue menus and really crappy font. I'm along way from changing the world.


Final note, I might get a scanner if I'm very lucky. So more posts and more art.

* I don't think it's boring
** I'm an idiot, I know
*** maybe
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today i learned to hate. [Aug. 3rd, 2007|12:28 am]
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Angry programmer rant:
so after spending a week working with the XSI SDK writing plugins, i have started working on a 3ds max version... I have descovered that 3ds max was written by monkeys, retarded monkeys.

Anyway, recently as a minor hobby i have been playing lots of free indie games off the internet. Today i downloaded Façade. Quite an impressive system (you type - they understand), nowhere near as seamless as the imply on they're trailer. Basically, sitting through an extreamly awkward conversation, and noone can quite understand you. I think my English is too messenger to always register (it didn't understand "hehe")... i need to speak in proper statements and question.
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[May. 8th, 2007|06:59 pm]
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[Current Location |labs]

what have i been working on for the last 5 weeks )
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[Mar. 22nd, 2007|09:10 pm]
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So I just handed in another project. It feels really weird every time is submit it online. Theres this massive build up where everyone is stressed out, then quietly you finish and submit... and nothing really happens. I feel like there should be some sort of fanfare. Explosions and sh*t.
Oh well, thats another weight of my back.

(i've uploaded the 'flythrough' of the enviroment-tool-thing onto my youtube account, but im waiting for it to clear )
Edit: so the 'flythrough' is on YouTube, its a tad pixelated though
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[Mar. 20th, 2007|11:11 pm]
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So I have another project in on friday. Design an enviroment... so I did it in C++
It looks pritty cool though!

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