m0tive ([info]m0tive) wrote,
@ 2007-10-29 00:31:00
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Entry tags:games

Develop a punk economy
Another post. Im on fire.

So im reading this: Realtime Art Manifesto
Reinforcing my views, but making me evaluate my direction.

The idea of the Plot being an impossible venture in a pure Realtime piece is unnerving, but true. Al story elements in games are built using other mediums, mostly film. So the aim must become to create the environment for a player to have a story.

And then why make a game? Why not a structure to explore and understand.
The point of the game is to occupy the user long enough to give them something, and in the case of WoW take something.

Things I had began to think, but set in place by reading it.

I got a lot of work to do. RRisk is going to be very weird, but fun.

To Quote:
Make short and intense games:
think haiku, not epic.
Think poetry, not prose.



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