| m0tive ( @ 2007-10-29 00:31:00 |
| Entry tags: | games |
Develop a punk economy
Another post. Im on fire.
So im reading this: Realtime Art Manifesto
Reinforcing my views, but making me evaluate my direction.
The idea of the Plot being an impossible venture in a pure Realtime piece is unnerving, but true. Al story elements in games are built using other mediums, mostly film. So the aim must become to create the environment for a player to have a story.
And then why make a game? Why not a structure to explore and understand.
The point of the game is to occupy the user long enough to give them something, and in the case of WoW take something.
Things I had began to think, but set in place by reading it.
I got a lot of work to do. RRisk is going to be very weird, but fun.
To Quote:
Make short and intense games:
think haiku, not epic.
Think poetry, not prose.