m0tive ([info]m0tive) wrote,
@ 2007-10-27 23:40:00
Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:games, programming

My favorite site on the internet (indygamer.blogspot.com) is in trouble! I haven't the cash or planning to save it. Bummer.

Anyway. I'm back, I'm busy, and I'm still churning round ideas in my head. Work has started on my first game, currently called RealRisk. I'm doing low level boring* things; making a menu system, rendering text, managing input. Things aren't going quite as planned, I would like to building level loading components right now. First I lost 5 days work while formatting my computer**, then when changing from GLUT to SDL I found I had to recreate lots of really useful stuff GLUT did very well.

Less of that tedium. SDL is way better in the long run anyway...

I've been thinking about how to make games. They way in which the game play is built rather than the game engine. I have decided to scale down my ideas, and create a quick arcade-style game. I would love to create a vast game, with characters, emotive story, and you know... explosions, but no. There will be explosions***. My first venture into game design needs all the cards stacked on it's side. If I can make something people will actually enjoy playing I'll have succeeded.

Now I'm thinking to myself, that last thing seems like such a low bar to set myself. I would like to revolutionise the concept of 'games' and take the medium into a whole new dimension. But I would fail, and it would suck. That's later anyway ;)

Games are harder to make than I think. I have a black screen with blue menus and really crappy font. I'm along way from changing the world.


Final note, I might get a scanner if I'm very lucky. So more posts and more art.

* I don't think it's boring
** I'm an idiot, I know
*** maybe



Create an Account
Forgot your login?
Login w/ OpenID
English • Español • Deutsch • Русский…